Post by Bah on Aug 19, 2005 16:17:16 GMT -5
Spencer is a 6’ tall asmair, with green eyes, platinum hair color, and an average build. Neutral good. Bard, Street performer, musician
Bio: Nobody knows for sure where Spencer came from since he was made to leave his home at an early age, but he does come with a rather hefty reputation of getting into trouble. Often when in town Spencer will put on a small performance with his guitar for extra change, or perform verses from famous plays. When Spencer turned 20 he started to notice that he had strange powers, he was able to cast a spell of light, he seemed to be immune to cold acid and electricity, and that his eyes and ears were better than ever. When Spencer was very young him and his family were forced from their home and made to flee to a remote village. Two years after that his mother became fatally ill, and his father went off on a journey to find a way to cure her, but never returned. Only weeks after his father left Spencer’s mother died of her unknown illness, and Spencer was cared for by the local Bard. For the rest of his life Spencer lived in the ways of the bard under the will of fharlangth, God of Roads. Spencer was abnormally good at playing his guitar and acting, not to mention his astoundingly good looks. With the guidance of his Caretaker Kain, Spencer quickly learned the ways of the bard. When Spencer reached the age of 17 he moved out of Kain’s house and went to the most prosperous city he could find, using his skill with his instrument and his acting ability Spencer was able to make a meager living for several years, but being ever yearning for adventure, he set out to find what happened to his father/whatever treasure he can find. Along the way on his adventures Spencer found a Lyre, Mandolin, and a book of songs. He still hasn’t found his father, and he is ever questing for new ways to improve his abilities.
Level 3 bard
AL: Neutral good Deity: fharlanghn
Hp: 17
Str: 11 +0
Dex: 16 +3
Con: 14 +2
Int: 13 +1
Wis: 17 +3
Cha: 17 +3
Ac: 14
Fort: 3
Will: 6
Reflex: 6
Initiative: 3
Speed: walk slow: 5ft walk normal: 10ft, fast walk: 20ft , jog: 40ft , run 60ft
Ab base: 2
Ab melee: 2 *5 with light weapons such as his unarmed attacks or daggers*
Ab ranged: 5
Ab grapple: 5
Ab katar *just katar with out duel wield*: 5 Damage: 1d4 critical range 20x3
Ab burred whip *same as above*: 5 damage: 1d2+1 20x2 *gets + 2 to disarm and trip + attack range of 15 feet*
Ab duel wield whip + katar: 3/3 damage 1d4/1d2+1 critical range: 20x3/20x2
Ab single hand crossbow* 5 damage: 1d4 critical 19-20x2 ranges attack 30ft
Ab duel wield crossbow: 3 damage: 1d5 critical range 19-20x2 range attack: 30ft
Skills
Tumble: 6+3=9
Perform guitar, lyre, mandolin and some singing: 6+3=9
Hide:3+3=6
Bluff:6+3=9
Slight of hand: 3+3=6
Sense motive: 3+3=6
Escape artist: 6+3=9
Spellcraft: 3+1=4
Use magic: 3+3=6
Move silent: 6+3=9
Knowledge arcane: 1+1 =2:
Knowledge planes: 1+1=2
Survival: 1+3=4
Listen: 0+5=5
Spot: 0+5=5
Feats: armor proficiency light and med, weapons simple + whip, two weapon fighting and weapon finesse,
Abilities: 5 resistances to cold electricity and acid, + 2 to spot and listen. Cast light once a day
Items:
Katar 2 lbs
Burred whip 2.5 lbs
2 Hand crossbows 6 lbs
20 bolts 2 lbs *duel cases 10 each*
Padded armor 10 lbs
Candles 4
Flint and steel
Bedroll 5lb
Parchment 10 sheets
Ink and pen
Pirate hat *all green expect white feather * 1 lb
Cape *green* 1 lb
Book of songs: 3 lb
Lyre 3 lb
Guitar 4 lb
Water skin 8 lb
Food rations 4 days 4 lb
Carrying 48.5 pounds
Bio: Nobody knows for sure where Spencer came from since he was made to leave his home at an early age, but he does come with a rather hefty reputation of getting into trouble. Often when in town Spencer will put on a small performance with his guitar for extra change, or perform verses from famous plays. When Spencer turned 20 he started to notice that he had strange powers, he was able to cast a spell of light, he seemed to be immune to cold acid and electricity, and that his eyes and ears were better than ever. When Spencer was very young him and his family were forced from their home and made to flee to a remote village. Two years after that his mother became fatally ill, and his father went off on a journey to find a way to cure her, but never returned. Only weeks after his father left Spencer’s mother died of her unknown illness, and Spencer was cared for by the local Bard. For the rest of his life Spencer lived in the ways of the bard under the will of fharlangth, God of Roads. Spencer was abnormally good at playing his guitar and acting, not to mention his astoundingly good looks. With the guidance of his Caretaker Kain, Spencer quickly learned the ways of the bard. When Spencer reached the age of 17 he moved out of Kain’s house and went to the most prosperous city he could find, using his skill with his instrument and his acting ability Spencer was able to make a meager living for several years, but being ever yearning for adventure, he set out to find what happened to his father/whatever treasure he can find. Along the way on his adventures Spencer found a Lyre, Mandolin, and a book of songs. He still hasn’t found his father, and he is ever questing for new ways to improve his abilities.
Level 3 bard
AL: Neutral good Deity: fharlanghn
Hp: 17
Str: 11 +0
Dex: 16 +3
Con: 14 +2
Int: 13 +1
Wis: 17 +3
Cha: 17 +3
Ac: 14
Fort: 3
Will: 6
Reflex: 6
Initiative: 3
Speed: walk slow: 5ft walk normal: 10ft, fast walk: 20ft , jog: 40ft , run 60ft
Ab base: 2
Ab melee: 2 *5 with light weapons such as his unarmed attacks or daggers*
Ab ranged: 5
Ab grapple: 5
Ab katar *just katar with out duel wield*: 5 Damage: 1d4 critical range 20x3
Ab burred whip *same as above*: 5 damage: 1d2+1 20x2 *gets + 2 to disarm and trip + attack range of 15 feet*
Ab duel wield whip + katar: 3/3 damage 1d4/1d2+1 critical range: 20x3/20x2
Ab single hand crossbow* 5 damage: 1d4 critical 19-20x2 ranges attack 30ft
Ab duel wield crossbow: 3 damage: 1d5 critical range 19-20x2 range attack: 30ft
Skills
Tumble: 6+3=9
Perform guitar, lyre, mandolin and some singing: 6+3=9
Hide:3+3=6
Bluff:6+3=9
Slight of hand: 3+3=6
Sense motive: 3+3=6
Escape artist: 6+3=9
Spellcraft: 3+1=4
Use magic: 3+3=6
Move silent: 6+3=9
Knowledge arcane: 1+1 =2:
Knowledge planes: 1+1=2
Survival: 1+3=4
Listen: 0+5=5
Spot: 0+5=5
Feats: armor proficiency light and med, weapons simple + whip, two weapon fighting and weapon finesse,
Abilities: 5 resistances to cold electricity and acid, + 2 to spot and listen. Cast light once a day
Items:
Katar 2 lbs
Burred whip 2.5 lbs
2 Hand crossbows 6 lbs
20 bolts 2 lbs *duel cases 10 each*
Padded armor 10 lbs
Candles 4
Flint and steel
Bedroll 5lb
Parchment 10 sheets
Ink and pen
Pirate hat *all green expect white feather * 1 lb
Cape *green* 1 lb
Book of songs: 3 lb
Lyre 3 lb
Guitar 4 lb
Water skin 8 lb
Food rations 4 days 4 lb
Carrying 48.5 pounds